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Tactic is the system or method which is developed to execute a plan and obtain a particular objective. The term is also used to name the ability to apply such a system.

The tactic helps tidy up resources for an end . In this way the margin of error is reduced since spontaneous or unthinkable actions are minimized and what has already been practiced and trained can be put into practice.

It is worth mentioning that the concept was born in the military field. In this sense, the military tactic is the plan that involves the implementation of what is established by the strategy . These two words (tactics and strategy) are often used as synonyms, although the strategy is a scheme that is implemented to try to achieve the objectives and the tactic is the intended way to achieve those objectives.

For example: the objective of a war It is to conquer the enemy territory. The strategy may be to besiege the region to prevent the arrival of aid, while the tactics employed include specific actions such as bombing the bridges or placing mines on the roads.

Over time, the concept of tactics extended beyond the military camp. It is currently possible to talk about tactics in sports , in the games , in the negotiations and in the economy .

When talking about tactics in the soccer It is thought, among other things, of a certain disposition of the players in the field of play, represented numerically as 4-4-2, 4-3-3, and so on. At basketball , for its part, the tactic is linked to certain moves designed by the coach to be executed during the game.

TEG

TEG is the short name of the board game called Tactical and Strategic War Plan created in Argentina and launched in 1976. It is based on a warlike confrontation between 50 imaginary countries, located in a planisphere very similar to ours. When a game begins, all territories must be distributed among the players, who will occupy them with chips of different colors.

Each participant receives a card (which should not be shown to others) in which the objective You must chase throughout the game. At the same time, there is a common goal that consists of seizing the power of 30 countries. Whoever manages to perform any of these tasks first becomes the winner.

At first glance, it may seem like an imitation of the popular Risk, published by the current Hasbro in the 50s; However, they have 3 very specific differences:

* In TEG, each player has a number of chips to use in each turn equivalent to half the amount of countries which he owns when a round begins (if the number is odd, the first one is taken in descending order);

* he combat TEG is based on a system of three dice to attack against three to defend themselves, yielding the victory to the defense in case of a tie, which increases the chances of success for the latter. Risk, on the other hand, allows three attack dice against two defense, increasing the chances of the attackers and, in turn, reducing the time of each game;

* both products present cards from countries with three icons: boat, cannon and balloon. TEG allows to exchange them when it is possible to combine three equals or one of each class and the amount of troops to be exchanged increases in each exchange. In Risk, combining three different cards receives ten armies; if all three are equal, however, the military hierarchy of the card determines the number of troops.

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